Call of Duty: Ghosts

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Call of Duty: Ghosts
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The Call of Duty franchise has been a powerhouse within the industry for a long time, a premier cash cow if you will. It only makes sense to keep continuing the franchise at all costs. While at some points in time the experience of this powerhouse has dwindled, the heart of it has always been strong, and will remain that way for a very long time.

Infinity Ward has brought to us the newest installment entitled Call of Duty: Ghosts. A game that was touted as a new –and better- version of Call of Duty; ultimately we all wondered if it would live up to the hype it generated at E3 and beyond until release.

With the “new” multiplayer, game mode, engine, and new characters, Call of Duty: Ghosts was looking to be as if it was going to be a runner for Game of the Year. However, that could not be further from how it actually is.

Granted it is a rather good game aside from Extinction and the Single Player Campaign, Multiplayer was roughly the only bright spot I could find. Funny thing really; can anyone else tell the difference between an Infinity Ward multiplayer map, and a Raven Software map?

In all reality I have always supported the Call of Duty franchise, being as it is one of my favorites to get on an have some fun with; no matter if it is Infinity Ward or Treyarch. However, Ghosts is one game I have a very hard time supporting as an all-around package. Again it is not a bad game at all, it is still a very fun one to play, but it has this aura about it that just does not say Call of Duty to me. For the life of me I cannot pin-point why that is, but it is how I see it. Why don’t we get into the bread and butter of the game and then maybe we can find it.

Extinction

This is the one mode everyone was looking forward to out of the entire game, as was I. I am not exactly sure what the point of this mode is, as it does not fit well within the scope of the overall game itself. After-all aliens do not have any mention within the game, nor Ghosts_Extdo they play a single roll in anything other than this mode. Then again that is the theme isn’t it? As a gamer I do not get it, why is this mode included? Why did you guys not stick with the popular Spec Ops / Survival? As a developer though, I get it; at least I think I do. However, it will not happen with Extinction mode, sorry to say.

Multiplayer

Now we get to my favorite part of Call of Duty: Ghosts and that is of course the multiplayer! A lot of new and welcoming changes took effect in this one, including the widely criticized removal of the custom player created emblems but gave us control over creating ourselves. This is a welcomed change to me, as I would rather see actual effort rather than d*cks and pot leaves every time I get into a lobby designed by 8 year olds. But that loses the appeal doesn’t it?

Of course with new additions comes the new unlocking system in which you earn Squad Ghosts_MPPoints to use on various new weaponry, characters, or attachments. This new system is by far the best way to do it, as it requires the player to actually play the game, instead of the notorious bums we’ve seen within the franchise’s multiplayer modes.

The only downside of multiplayer is of course the maps themselves, which are just too simple. Though, it is safe to say that their changing landscape within some maps is a breath of fresh air into a very repetitive map style. Still though, no-one can deny that Call of Duty’s multiplayer is a generally fun mode, with a lot of enjoyment to be had.

Single Player Campaign

Having finished the campaign on Veteran (as I do with all Call of Duty games) I can say that I am still looking for a bit more. Don’t get me wrong, it was the action packed man-fuel I needed, but the story was predictable and had nothing to offer. That really is the only downside to the campaign mode though so it is not too much.

What I do have to give Infinity Ward props for are the missions themselves; each look stunning and offer a ton of man induced action with the option of go all “G.I. Joe” or play it safe, and run in guns blazing while throwing vast amounts of grenades. Either way it works out for me. There was one thing I was sad to not see, and that of course was my Ghosts_SPfavorite Infinity Ward character Captain Price. Of course I can forgive them, as we got to see the Ghosts squad in action, along with how 2 characters came to be apart of them.

The story arch was good, but again predictable; ultimately being spelled out what would happen from the 2nd-3rd mission and setup the entire events of what we all knew would happen. Getting to the point though was an enjoyable ride, with some new squad mates to meet and also a new perspective on the entire universe of the Infinity Ward’s saga of Call of Duty.

Overall it is a good game to play, sure it does have its quirks but that is all about opinion. The above is just that, an opinion of what I felt while playing it. Despite the quirks that I had with the game, it still got out #7 spot on our Top Ten Console Games of 2013. There is nothing truly bad with the game, it is fun to play, but I cannot get into Extinction mode no matter how hard I try to. With that said, while the game itself is good and fun to play, I leave it with I can only look forward to what Infinity Ward does next.  

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Terry (169 Posts)

Terry is a very vibrant and dedicated Game Developer, which on some occasions makes him more critical than others. When he is not spending his time getting incredibly pissed off in a game of Halo 4 Multiplayer, he is watching the Detroit Lions, Tigers or Red Wings!


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2 Comments
  • Tom
    January 5, 2014
    Reply #1
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    D E T R O I T ! :) How you doing Terry. With all of your experience, if you were going to start from the beginning, which game development system would you pursue. Which one would you invest your time into learning. Thank you.

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    • Terry
      January 6, 2014
      Reply #2
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      Hands down the PSVita… the most under-utilized one with vast amounts of potential!

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