As of the moment of this writing, Cove is my least favorite so far out the entire Vengeance DLC. That does not mean the map is poorly designed though, as it has something to offer every type of Call of Duty player; you have the choke points, sniping spots, close quarters and it is a breeding ground for camping assault players. I have logged quite a few hours into the map already, and have come across more than my fair share of campers, but that is alright. Cove is pretty well designed in that it allows players to have access to the entire map with a short via short travel, again which is a good thing. I do have only one issue with Cove and that is the outer edge; I did often times find myself dying because I fell into the deep end of the water. It really does require you to pay attention if you are not in the interior of the map, but again it is a good addition to the maps we normally play on.
Do not get me wrong, but this map confuses me; in all honesty the first few times I played on it I found myself getting lost or trying to figure out where I was more than anything. Generally, this just frustrated me, but once you start to learn which side of the map you are spawning on you can sometimes get your bearings. However, it is a very good designed map, in that it –again I use the word “seems” they took out every class to make it so that every player was balanced. Sure, yes it does offer 2 chokepoints (East and West side), along with your general close quarters combat, but sniping can be difficult here. If you are average player who uses a sniper –like me- then I suggest switching classes. Everything aside, Uplink looks beautiful; you walk outside of a building and you are met with very rainy weather, which in itself does look very good. I really like and enjoy the atmosphere that Uplink provides.
This map is easily my favorite one out of the bunch, because it is pretty big, and it is easy to navigate. While it is not as big as ::cough::Seelow::cough:: it is just a one way path with 2 different levels. The top level offers some great sniping positions, as well as a ton of cover; where-as the lower portion is exceedingly open, not offering any cover with the exception of the corners. Be careful though, as with Cove, Uplink does have some hazards to be aware of, mainly falling to your death through a seemingly unnoticeable hole in the bridge. I will admit, I fell to my death on more than one occasion on this map. None-the-less it is super fun to play on , the tight cover system offers a great and enjoyable experience on this map. Again, it is my favorite out of the multiplayer maps with this dlc.
This is another one of those maps you either love or hate, depending on your playing style. As Rush is mostly close quarters, as it appears everyone avoids the center and focuses mostly on the outer edge of the map. However, there can be a ton of kills to be had on the outer edge, as it is close quarters; one the East side though, you have sharp corners, and some cover, where-as on the West side you just have plenty of cover. While the center does offer plenty of cover, it is mostly littered with grenades, and Bouncing Betties. If you are playing just straight Team Deathmatch, it is the sides that are heavily occupied, but if you play Domination, the middle is where you need to be. For instance, the “B” flag is in the middle, and it is the more challenging one to take over, so that should be a top priority. Rush is suitable for most modes, and it is –for the most part- entertaining to play on, but again it is one of those that you either love or hate.
Ah the “bread and butter” of Treyarch’s dlc for everyone who plays Black Ops II. At first glance, it is just another one of those zombie maps, but wait there is plenty more than meets the eye. Buried is HUGE, and I put a ton of emphasis on the word “HUGE”. When you first start playing on this new map, it is very confusing in what the end goal is, and you do not find out until you have unlocked Huckleberry’s cell door, and gave him plenty of Booze and Candy… yea you heard that correctly.
Huckleberry is unique though, give him Booze to unlock new passageways (by pointing in the direction you want him to go), and then you can give him candy to murder the zombies with ease. Though, I reluctantly say I have not been able to confirm whether or not he can take out larger groups of say like 10-15 zombies at once. On more than one occasion I have seen him take out one or two zombies at a time. Once you progress further through the map, things start to get even more interesting.
Aside from everything about the map being extremely confusing, there are a TON of parts to gather to make things, such as the Trample Steam which launches the player up into the air providing a quick getaway. Another one you can make is called the Head Chopper, and it is pretty self-explanatory. Also, there is the Subsurface Resonator, and the Turbine you can use if you are into the story elements of zombie mode.
There is actually a lot to Buried that I will go over at a later time, but I can speak on a couple. One of those is the “house”… Before entering it, you are greeted with a rather creepy woman’s voice, and once you enter, well let’s just say the first time playing it, it got my heart racing. It was something unique, and a great addition to the awesome zombie franchise of maps. The other thing is the hedge maze, and from what I can notice it changes on play-throughs. Again, it is another great addition to the maps, and it was a welcomed one as well. However, I really found myself disliking everything about the new Ray Gun… it is just not a worthy weapon despite when it is even pack-a-punched.
Overall, the Vengeance DLC for Call of Duty: Black Ops II is a nice map pack, one that we have been lacking. Don’t get me wrong the previous one was good, but this one obviously takes the cake. I happily recommend this DLC for anyone wanting to go further in the zombie mode story, or just to kick some ass on multiplayer.