Transformers: Fall of Cybertron

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Transformers: Fall of Cybertron

In this generation of video games, many titles have been based from movies, or toys or the like; however none stand out more than the Transformers series of video games. In this installment Transformers: Fall of Cybertron takes you into the heart of Cybertron to defeat the Decepticons.

Firstly, if you have not played any of the Transformers games developed by High Moon Studios then you should be at the store right now buying one. Fall of Cybertron takes you to –as you guessed- Cybertron to fight over the planet against –again you guessed it- the Decepticons.

Bumblebee doing it right!


The controls for Transformers: Fall of Cybertron feels just like they should, loose. They do not feel TOO loose, but they give you enough to match the animations of the character and make you feel as if you are the character. Since the characters tend to move very fluidly the controls had to match them or else you have no “relationship” to the in-game characters. You do not have to worry about that, there is one thing you –may- have to worry about. I had the hardest trouble with picking up weapons; by this I mean that I would be prompted to press “X” to pick up a weapon and most of the time it would not respond but instead I had to be directly over it. I cannot find any information on this if others had the same issue, or if it was just me, so take it with a grain of salt.

Again, the controls are as you would expect for this type of game to be, and they are easy to pick up on for you first time players. Also, multiplayer controls are just as good which is of course a huge bonus.




First things first when dealing with Gameplay there is one thing to consider more than others: multiplayer. Transformers: Fall of Cybertron has a rich and exciting multiplayer, starting with customizing your own Transformer. When I originally looked at the back of the box one of the lines it has is: “thousands of options to customize your very own Transformer character within an extensive Multiplayer mode”, I thought they were bluffing. Let’s face it we have all seen it, thousands of miniscule options to choose from, that have virtually no impact on the player experience. However, to my amazement the customization options had an impact on my experience because I was creating an extension of myself. I chose the Infiltrator (Destroyer, Titan and Scientist are there too), and then chose my weapon. One thing that is pretty interesting is that each choice you make impacts both your experience and how your character looks when transformed. Everything you can customize, from your head to chest, to weapons and everything. While most of the aesthetic customization options are not impacting gameplay in any way, it is still nice to see a robust customization!



It is nice to see such a robust customization tool in a multiplayer game of this genre. While the single player campaign is lacking, multiplayer more than makes up for it in terms of gameplay. Controls are solid, and enjoyable to use; and lastly the graphics look good thanks to the –always great- Unreal Engine.

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Terry (178 Posts)

Terry is a very vibrant and dedicated Game Developer, which on some occasions makes him more critical than others. When he is not spending his time getting incredibly pissed off in a game of Halo 4 Multiplayer, he is watching the Detroit Lions, Tigers or Red Wings!

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